Divergent Thinking - Are You Smarter Than a Six Year Old?

All children are born artists. The problem is to remain an artist as we grow up.
— Pablo Picasso
Child With dove (1901) - pablo picasso

Child With dove (1901) - pablo picasso

I decided to try the paperclip test that educationalist and creativity expert, Sir Ken Robinson, recounted in his Ted Talk, Changing Education Paradigms. The test was part of a longitudinal study of 1500 school age kids who were periodically tested on ‘divergent thinking’ from six until fifteen years of age.

Similar to Edward De Bono’s concept of lateral thinking, Robinson defines divergent thinking as “an ability to interpret a question in many different ways and the ability to see many different answers to a question” - it's “an essential capacity for creativity”.

The question posed was “How many uses can you think of for a paper clip?”

According to the talk, most people can think of ten to fifteen answers with good ‘divergent thinkers’ coming up with around two hundred solutions. Although I had a target to aim for, I had no time limit.

To meet the challenge I gave myself thirty minutes to answer the question and managed to hit a little over 100 ideas within the timeframe. I consoled myself that given more time I could have doubled that figure. However, I had to admit that I struggled towards the end to come up with distinctly different ideas. I considered some of these as variations or extensions of the same theme. If this was allowed I could have joined the ranks of divergent thinking ‘geniuses’. If not, then sadly I had to accept  that I wasn't as creative as the six-year-olds in the test!

According to the study, a whopping 98% of the kindergarten children tested scored at genius level, which indicates we born with this creative capability. Unfortunately, the study also found these same students’ scores declined markedly over time. When they were retested five years later aged 8 to 10 years, those at genius level had dropped to 50%. After another five years, the number of divergent thinking geniuses had fallen further still.

Based on this study Robinson argued that education was the primary intervention for these children, which he proposed is ill-equipped, in its current guise, to meet the needs of our children in the face of burgeoning technology and globalisation. He posited the view that our antiquated education system was developed during the Industrial Revolution, where children were batched by “date of manufacture” (age), configured and tested like products on an assembly line.

In his talk he proposed a radical reevaluation of our whole notion of education and encouraged redesigning our schools to cultivate more creativity which acknowledges the presence of multiple types of intelligence. These themes are further explored in his most famous Ted Talk, Do Schools Kill Creativity? which has garnered over 38 million views.

 

Creativity in the Workplace

According to the US Bureau of Labor Statistics, the average worker currently holds ten different jobs before the age of forty. McCrindle Research’s ‘Australia in 2020: A Snapshot of the Future’ forecasts that Generation Z will have an average of six careers in their lifetime, with other studies predicting that our youngest workers will hold between twelve to fifteen jobs throughout their lives. These statistics highlight the relentless change that is the hallmark of modern life, and suggests the growing importance of developing a creative mind set, not only for job prospects for our young, but more importantly, maintaining their mental health.

Google and Apple are at the top of ‘the most valuable companies in the world’. Their business models are purposefully design focused, and their corporate cultures nurture and value innovation in the pursuit of profits. Consequently, terms like ‘design thinking’ have entered the mainstream lexicon and more businesses are employing people with creative skill sets to grow their own businesses. In education, new courses are being developed and offered in universities that bridge the business and technological gaps in anticipation of newly created roles within the corporations of the future.

Creative employees bring resilience and an ability to think outside the box by connecting ideas from different disciplines to create things of value and innovation. Designers bring a robust process, which involves analytical and creative skills to develop new concepts for testing and evaluation prior to production. Whilst cutting edge businesses have recognised the value of these skills to grow their market share, how is creativity and divergent thinking good for mental health?
 

Creativity as a Panacea for Mental Health

Our society is rapidly changing with technology replacing more of our analytical or repetitive job functions and causing the constant restructure of existing industries. For example, what will happen to the majority of our transport workers when artificial intelligence, drones and driverless technology impacts their livelihood? Those that are unable to adapt may be trapped in a continual spiral of unemployment stress and depression. Even now our simplest jobs and daily activities require a rudimentary knowledge of computer interfaces from using the cash register in MacDonald's to ATMs and online banking.

No one likes change, especially when it's forced upon them. An effective antidote to stress is developing the creative ability to adapt to change, to let go of past, learn from our mistakes and explore positive solutions to create something new and meaningful. If we are trained in school to embrace change - which is the essence of the Buddhist concept of impermanence, we are relieved of our false notions of 'success' and ‘security’ and begin embracing each moment in our lives with unwavering positive acceptance.

 

Design Thinking & The Double Diamond

 

UK-Double-Diamond.png

 

Design Thinking is a term popularised by David Kelley, one of America's leading design innovators and founder of IDEO. Harvard's Teaching & Learning Lab defines Design Thinking as "a mindset and approach to learning, collaboration, and problem solving. In practice, the design process is a structured framework for identifying challenges, gathering information, generating potential solutions, refining ideas, and testing solutions. Design Thinking can be flexibly implemented; serving equally well as a framework for a course design or a roadmap for an activity or group project".

Design Thinking is the heart of 'the design process’, which can be can be taught to non-designers and applied in their everyday lives. It involves an organic process of divergent and convergent thinking to arrive at a final solution, which is why 'design' is sometimes called “applied creativity” since designers utilise both creativity and logic to solve problems and create things of value, whether it’s a website, an interior space or revolutionary product.

'The Design Process' is more difficult to define. A quick Google search is all it takes to realise that the different design disciplines, the multitude of design schools teaching these disciplines, and the plethora of design businesses all appear to use diverse terminology to describe the same design process stages. This jargon can be confusing for not only design students to discern but is almost impossible for the layperson to disentangle.

When I taught at university, the best and clearest example of the design process I found was the UK Design Council’s Double Diamond model, which can be reduced to the Four D’s: Discover, Define, Develop & Deliver.

If the paperclip question were approached as an actual design brief, it may look something like this:

Discover

The purpose at this stage is to gain insight into the problem at hand through divergent thinking - by interpreting the question in many different ways. Some questions a designer might ask themselves to generate new ideas for further research or development might be:

  • What exactly do you mean by paperclip? Most people would have a mental picture of the Gem paperclip, but there were many types invented since the first paperclip was invented in 1867.
  • What were they and how many still exist today?
  • Why did these paperclips fail or succeed?
  • Can I make the flaws of less successful paperclips better?
  • Are there other types of clips or fastening systems  I can use instead of the Gem paperclip, like a money clip, clothes peg or hair clip? How many different clips can I use to also secure paper?
  • Why does the paperclip have to be made from wire? Can it be made from new or alternative materials?
  • How about designing a paperclip from an environmentally friendly material or process?
  • Does it have to be in one piece or can it be modular and assembled to create a larger clip like Lego?
  • You didn't specify the size. If the paperclip were large enough it could be used as a bike rack or boat docking cleat if it were embedded in concrete.
  • Would there be any benefit in constructing a building structure or spaceship in the shape of a paperclip? 

The above may look like a form of convergent or analytical thinking, but as you can see rephrasing these questions can dramatically increase the number of ideas.

The approach of the Discover stage is to see the ‘problem’ through fresh eyes with no judgements, which a six-year-old undoubtedly possesses. The methods designers apply to gain insight are varied and numerous, and usually are a combination of sketching, discussion and researching. Some may immediately begin sketching solutions which direct further research. Others may talk to their client in depth about their vision, objectives, needs and wants. Others may conduct surveys, run tests or interview people from their client's target market to gain deeper insights, or perform a cursory internet search to research how others have tackled the problem in the past. It all depends on the complexity of the project and the client's budget.

The essential ingredient when it comes to creativity or divergent thinking is a sense of openness and playfulness, suspending judgement and analysis until later. The advice I've given students in the divergent stages of the design process is to go for quantity rather than quality.

The Discover stage is really about getting an overall feel before committing to where you want to go next, remaining open and questioning everything. The analogy I like to use is when you visit a new country you begin by researching a little about the country and culture, but once you arrive you begin exploring your immediate environment, identifying where your hotel is located within the city, identifying surrounding landmarks and noting places of interest you may want to dine at or visit.

 

Define

The objective of the Define stage is developing a strategy based on actionable criteria that can be evaluated and assessed. This is where convergent thinking takes over to provide a necessary focus for your efforts and limited resources. What you are determining is the feasibility of your plan based on sound analysis of the problem.

This could be deciding which tour you want to book based on your travel requirements in order of importance -  your primary consideration being the needs of your young family, your secondary being the total cost of the tour, and your tertiary criteria being the bus must be air-conditioned. 

With regards to designing a paperclip, a designer considers the functional and commercial aspects of the design, its fundamental purpose for existence and all requirements to objectively test the final solution. Following are some of the criteria that may be discussed with a client for further input.

 A good clip should:

  • hold paper together, but not catch or mutilate papers when used
  • hold a minimum of “x” papers securely (how many?)
  • be thin (so it won’t add unnecessary bulk to combined files)
  • be easily used (inserted with minimal effort)
  • be safe (no sharp edges)
  • be lightweight (requiring little extra postage)
  • be cheap (using as little wire as possible), and
  • be durable enough for reuse.

The Define stage usually results in formal design brief so both you and your client is on the same page.

 

Develop

This is the fun part of the design process where you allow all your research and the fundamental requirements of the design to percolate in the back of your mind and you begin to shift into divergent thinking mode again by exploring form and function through ideation, sketching, model-making, iteration and testing. This process of trial and error helps designers improve and refine their ideas ready for production or completion.

There are many concept generation techniques in a designer's arsenal. In coming up with uses for the paperclip, I mainly used mind mapping and brainstorming to jot down my ideas quickly. Sketches may have looked prettier, but to generate 200 ideas would have taken considerably longer. There is no way I would have been able to sketch even 100 ideas to any degree of legibility in the timeframe I set myself. 

If this were a real design job, the next stage would have definitely been to sketch thumbnails or play around with actual paperclips by folding and twisting them into new shapes to explore form and generate further ideas.

The best advice I can give students in the Develop stage is use the ideation tools that are the most effective in the time given. No one can play, let alone think of interesting ideas if they are stressed and running out of time.

The second suggestion I would give is to sketch or model your ideas first - it's an efficient and important step in concept generation. Don't use the computer until you have a clear idea of what you want to do. Some of my students failed from stubbornly continuing to develop a bad concept simply because they had already invested so much computer time tweaking their designs trying to get them to work, when the smart thing would have been to abandon the idea and move on.

Sketching is always going to be faster in uncovering potential problems in a design. Even when you make a mistake in your first sketch, your brain will adjust to compensate for poor perspective for example, and your next drawing will be much better.

 

Deliver

This is the final stage of the double diamond design process where the resulting project is finalised, produced and launched. This is the culmination of all the time and effort you've invested in the project.

 

Final Thoughts

Design Thinking is about working smart, not hard. Its about using both sides of your brain to arrive at a positive solution. If you're able to develop a creative mind set, daily life is no different than an ongoing series of projects each with their own set of challenges and problems. All problems have solutions. Some may not be ideal but with choice there is freedom. Even if a situation is unpleasant, like a rocky relationship or changing vocations, I would rather decide to make the change rather than have the outcome foisted upon me. The freedom to have options is a source of happiness.

 Now it's your turn. Are you smarter than a six-year-old? Try the test and find out.

Boredom Is Good

If you’re reading this, you’re probably bored so I’ll keep it short. The spiritual view of boredom is it’s good when it enters your life. Boredom is a transitional state, a harbinger of the next stage of your personal growth. If you understand its wisdom, you can use it to fuel self-reflection or spark your creativity.

We all experience boredom. Whilst unpleasant, it's only a real problem when it becomes chronic and leads to destructive behaviour, like substance abuse, unnecessary risk taking or when protracted feelings of apathy causes disconnection with family and friends.

There’s plenty of science devoted to studying boredom. If you’re still bored by the end of reading this post, the links below encapsulate a few of the findings and some of the scientific theories on boredom.

All these theories are great, but if you’re practical like me, I just want to know how to make it go away. What am I supposed to do when I’m bored?

The answer from the ancient mystics is nothing. Absolutely nothing.

Just relax and experience it.

What? That doesn’t sound right. The reason I’m bored is precisely because nothing is happening! I want more excitement in my life, to feel alive again. Everything is so dull and tedious, and you want me to continue to do nothing? It doesn’t make sense.

The suffering of boredom arises because you don’t understand the truth of impermanence, that everything in the universe changes and nothing in your life is permanent. Your pain comes from rejecting this seemingly “pessimistic” Buddhist view. But if you reflect on it, it's clearly true. What is born will die. Every cell in your body, every romantic relationship you develop, all those feelings of joy you experience is in a constant state of flux and changes. This ignorance of the universal law of impermanence, combined with our clinging attachment to pleasure and aversion to unpleasantness, is at the root of all our suffering.

Understanding the wisdom of impermanence is a powerful antidote to most of our everyday problems. The positive aspect of impermanence also means that all the crap stuff in your life will eventually change and evolve. The more we accept this truth, the easier it is to let go of those pesky negative emotions and feelings. If you simply relax and embrace your boredom, it too will change naturally. 

Still not convinced? I have a question for you. When you say that nothing is happening, or you’re doing nothing, are you really doing nothing? Or are you thinking you should be doing something fun or meaningful. Are you feeling frustrated, angry, indifferent or worried about your boredom?

All these examples are you doing something! You may appear to be doing nothing in particular, but you are in fact unconsciously avoiding the unpleasant feelings of your boredom by day dreaming or filling your mind with more ‘interesting’ thoughts. It doesn’t work and has been proven by scientific studies which 'suggest that the more your mind wanders, the more bored you feel.’

 

Antidotes to Boredom

There are many ways to address short periods of boredom. Do a Google search if you’re bored. The two most effective ways to completely eradicate boredom in your life is the way of the mystic, and the way of the artist.

The way of the artist is to develop your creative passion. The activity you choose is up to you. It's simply a medium to express your individuality. Like a star on the horizon, your creativity is your internal guide and bedrock for your happiness. It provides a sense of direction for your life's journey. The way of the artist doesn't mean that you give up your day job or abandon your family like Gaugain did to paint in Tahiti. It simply means that your livelihood is placed in its proper perspective, to generate enough cash to follow your true passion.

When you work it's to pay bills and provide for your family. In many ways work is for others and not really for you. That paycheque you receive monthly is already spoken for by the tax man, the electricity guy and all the other people you need to pay just to live. If you're frugal or make a lot of cash, you may save a little for yourself or splurge on yet another possession or holiday. The initial satisfaction you experience soon fades as the hamster wheel of working continues spinning. We never completely escape the oppressive feeling that we have become a slave to our possessions and lifestyle. What a miserable existence.

Creativity takes courage.
— Henri Matisse

The artists' mind set is different. I know many artists and musicians who have endured menial jobs to pay the bills but are happy in the knowledge they now have the resources to invest in their creativity, to buy some new brushes for that canvas they're dying to paint. They don't identify themselves with their work, but with their creative passion.

Developing yourself through art is a life long journey of personal discovery and self expression. It provides meaning and purpose for your life. The only trap to avoid in developing your creative passion is to compare yourself to others. When ambition enters the art making process, you will have turned it into just another job, or become creatively blocked from actively seeking approval from others. Very few of the most innovative artists in history were ever financially "successful" in their time. Artists who became successful were rarely motivated by money but focused on the joy of creating.

The important thing to understand is your creativity carries the seed of your happiness. If you continue to nurture it throughout your life it becomes an inspiration for living. You won't need to give up your day job nor your personal commitments. It will be a something just for you - a productive form of meditation. You will never be bored.

In the Dalai Lama’s book, The Art of Happiness, he makes the point that happiness is essential on the spiritual path. If more people are happy in the world, there will be more peace, tolerance and generosity. In economic terms happy people are also more productive.

All highly creative people use the world and their experiences as a source of inspiration. Creative people know that inspiration can’t be forced but strikes suddenly and unexpectedly. When they are blocked creatively, they intuitively do something else, often immersing themselves in simple activities. This ability to let go of the task at hand, to chop and change, is often judged in our highly automated and structured world. But it’s this very ability to adapt that will become increasingly important in the future workplace as artificial intelligence takes over all the logical, analytical and repetitive jobs.

The way of the mystic is a deeper more fulfilling path. The canvas is your whole life. The medium is meditation, and your guiding star is the Dharma. Dharma is the art of living with purpose. The cool thing is you can do both. Many of the greatest spiritual teachers also engaged in artistic expression so it doesn’t mean that you need to choose one path over the other. The objective of life is to be happy.

 

Scientific studies on boredom:

https://www.psychologytoday.com/blog/ulterior-motives/201209/what-is-boredom

https://www.inverse.com/article/5889-what-is-boredom-and-where-does-it-come-from

What is Creativity?

 
Sunflowers - vincent van gogh

Sunflowers - vincent van gogh

Many people equate artistic ability with creativity but you don’t have to be an “artist” to be creative. It’s a belief that’s simply untrue. Many of the world’s greatest innovations have come from the sciences and humanities.

We are all born innately creative, and exercise creativity throughout the day, but are often unaware we do it. We are blinded by the concept of what it means. None of us would exist if our primordial ancestors were unable to harness their creativity to fashion tools for their survival.

Creativity is a skill and talent to use your imagination to create something new - by identifying and solving problems, both esoteric and commonplace, from splitting the atom, to making a delicious meal from an empty fridge. Your friend, who makes you laugh from that quirky way of seeing life, is just as creative as any artist.

Creativity transcends the arts. When it comes to creativity, the activity in itself is incidental.

Creativity is that quality you bring to any activity you do that elevates the mundane into art and self-expression. It’s an attitude of openness, with yourself and the world around you.

In my years of teaching design, I observed that technical proficiency in art-making was not necessarily indicative of the creative capacity of a student. Many designs, whilst beautifully executed were often derivative in nature.  Conversely, some less technically gifted students produced work that was both unique and individual. Sadly these students were often insecure of their ideas or abilities because they compared themselves with the “artists” in the group, or images from the internet.

In some cases, the “artists” in the class were the most difficult students to teach. Their egocentricity hindered their learning, with many operating under the delusion that just because they were more technically skilful than their peers, they were somehow better and more creative. They missed the whole point of art and design, that technical skills are the outer expression of the underlying creative process.

Sir Ken Robinson, an education and creativity expert, identified three distinct but related concepts in the creative process - imagination, creativity and innovation.

“The first step is imagination, the capacity that we all have to see something in the mind’s eye. Creativity is then using that imagination to solve problems - call it applied imagination. Then innovation is putting that creativity into practice as applied creativity.” -Sir Ken Robinson, www.businessweek.com

Sir Ken Robinson further defines creativity as “the process of having original ideas that have value”. He posits the view that the current educational structure kills creativity, and requires a systemic change to meet the needs of 21st century.

The bestselling historian of 'Sapiens: A Brief History of Humankind', Yuval Noah Harari, paints a bleak future for our children in the face of the escalating pace of technological change. In his new book, Homo Deus: A Brief History of Tomorrow, he predicts that artificial intelligence will give rise to a “useless class" of people as their jobs are replaced through greater automation.

“Children alive today will face the consequences. Most of what people learn in school or in college will probably be irrelevant by the time they are 40 or 50. If they want to continue to have a job, and to understand the world, and be relevant to what is happening, people will have to reinvent themselves again and again, and faster and faster.” - Yuval Noah Harari

However, he offers hope. Future jobs opportunities will be in areas where machines are unable to compete requiring creative, philosophical and empathetic skills. Employment prospects aside, the key to individual happiness lies in developing one’s creativity, to adapt to change, but more importantly, to provide people with meaning in their lives.

 

The Spiritual View of Creativity

 
Saraswati - Hindu goddess of knowledge, music, arts, wisdom and learning

Saraswati - Hindu goddess of knowledge, music, arts, wisdom and learning

“Anything can be creative - you bring that quality to the activity. Activity itself is neither creative nor uncreative. You can paint in an uncreative way. You can sing in an uncreative way. You can clean the floor in a creative way. You can cook in a creative way. Creativity is the quality that you bring to the activity you are doing. It is an attitude, an inner approach -- how you look at things.” –OSHO

Your creativity is already inside you waiting to be developed. From a tantric perspective, your creativity is the essence of your true being. It comes from your sexual energy, that power that brought you into the world, and which you also possess to create new life.

Artists are those that harness this power into art making. The ancient mystics harness this power towards enlightenment, viewing their lives as a dance, an expression of the divine within all of us. Their medium is the practice of dharma.

Dharma is a word that has multiple meanings. It can mean the Buddha’s teachings, one’s life path, or true calling, duty, righteous conduct and moral responsibility. In the concept of Purushartha, Dharma is regarded as the most important of the four goals of human life. It represents the overarching vision, the glue that holds the pursuit of material, sensual pleasure and spirituality together.  In short, dharma is your purpose for living.

The practice of dharma is the art of living, where the object of your creativity and self-expression is you. Buddhists believe that the ultimate goal is to become a Buddha, to realize your full potential as a human being, to be completely free from suffering from a realisation of the Four Noble Truths.

It takes great dedication and practice to realize enlightenment and walk the mystic path, but why not start small and simply explore your positive qualities, and minimize your mental and emotional hindrances to happiness?

Learn to meditate to develop your awareness and compassion. This is the main path the Buddha taught to attain liberation. But it's not the only way. Happiness can be found through harnessing one's passion, by applying mindfulness to one's creativity and walking the artist's path.

The first step is to rediscover your creative passion and apply it to your everyday life. The key word is “creative”. Remember the activity in itself is secondary. Many people have a passion for fine food, fast cars, or travelling. But how many people approach their passions from the view of an artist?

An artist is someone who turns whatever they do into a form of self-expression. They begin by opening themselves up to new experiences, or looking at was done before in a new way. They spend time developing and mastering the skills of their chosen activity. They gain inspiration from others that have gone before and continually seek to create something new.

You will know if you have achieved your potential when your individuality is imbued in whatever you create. No one paints like Van Gogh, sings like Aretha Franklin, dances like Mikail Baryshnikov or fights like Bruce Lee. They have embodied their art. Their personality and style are self-evident in their art medium.

The way of the artist is an exciting and fulfilling journey, with much to learn and gain. At the very least, you will never be bored because you are mindful of your dharma or purpose in life. It’s something that’s just for you to develop throughout your life, irrespective of where you live and work, or whom you date and marry.

At Dharma by Design, our goal is to share ways to understand and develop your creativity through the practice of mindfulness. One of the essential ingredients to happiness is to have a purpose. The purpose of design to solve problems and provide creative solutions to everyday life. Begin by following your curiosity. It's the key to your passion.